Venice: Tides To Come
A downloadable game for Windows
Venice: Tides To Come
Venice: Tides To Come is a dual VR (best with the Index) and first person exploration game, set in a future vision of Venice which has been ravaged by government inaction to a changing climate.
Wade and dive through the swallowed streets of what was once one of Europe's most popular cities to discover the stories, graffiti, and propaganda left behind by a drowning city.
. . .
It was developed during 2019-2020 by Graduation, Smart Solutions, and Minor students at Saxion University of Applied Sciences in Enschede, the Netherlands in order to help emphasise the importance of the United Nation's Sustainable Development Goal #13: Climate Action.
- You can read more about that SGD here: https://sustainabledevelopment.un.org/sdg13
- The game comes with a complementary prequel webcomic which you can read here: http://diejaycee.nl/Comic.html
. . .
DEV TEAM:
- Jacqueline Bender: Concept Art, 2D Art
- Sante Campanelli: Voice Acting
- Joey Heinze: Level Desing, Game Design
- Marieke Hobiger: 3D Art, Environmental Art, Production
- Rebecca Huizing: Level Design
- Jay-Cee Klees: Playtesting, 2D Art
- Jaschan Puthumailogan: Writing, Audio
- Borg Scheers: Technical Art, Interaction Design
- Claudia Szygiol: Texture Art
- Franka Segerink: Character Art, Rigging & Posing
- Tim Überall: 3D Art
- Josh van Asten: Programming, Game Design, UI/UX, Voice Acting
- Jacob van Veen: Programming
Status | Released |
Platforms | Windows |
Author | Saxion UN SDG Hub |
Genre | Educational, Adventure |
Tags | environmental, epistolary, europe, Exploration, united-nations, Virtual Reality (VR) |
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Venice: Tides To Come for Windows
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